Card 002 / 008 · Lime foil · Free Scripts
Weapon Mechanics & Drive By System
Enhance the combat experience on your FiveM server with this comprehensive weapon mechanics script.
Weapon Mechanics & Drive By System
Free
002/008Enhance the combat experience on your FiveM server with this comprehensive weapon mechanics script.
Build 2026.03.173 frameworks
Card 002 · Stats
Weapon Mechanics & Drive By System
- Frameworks
- ESX, QBCore, Qbox
- Build
- 2026.03.17
- Finish
- Lime foil
Enhance the combat experience on your FiveM server with this comprehensive weapon mechanics script.
Free
Free · Tebex checkout
- ESX
- QBCore
- Qbox
Log in with CFX.re on Tebex, pay, and it lands in your CFX Portal (Keymaster). Questions first? Ask in Discord
The listing · from Tebex
What it does.
Designed to bring realism and balance to gunplay, this resource introduces custom recoil dynamics, immersive camera shake, tailored damage modifiers, and a highly structured drive-by shooting system.
Key Features
Custom Weapon Recoil: Apply specific recoil values to individual weapons. The system smoothly adjusts the player's camera pitch upwards when firing on foot, requiring players to actively control their aim and manage their spray during combat.
Dynamic Camera Shake: Adds visual weight and impact to firefights. The script features independent shake intensity settings, allowing you to configure different visual feedback for shooting on foot versus shooting from inside a vehicle.
Weapon Damage Modifiers: Take full control over weapon lethality. Easily adjust the damage output multiplier for every specific weapon to perfectly balance your server's combat mechanics.
Immersive Drive-By System: When enabled, players aiming a weapon from inside a vehicle are automatically forced into a first-person perspective. Releasing the aim button seamlessly transitions the view back to third-person, creating a more realistic and challenging drive-by experience.
Drive-By Shooting Restrictions: To enforce the use of the immersive camera system, players are restricted from firing their weapons while in the third-person view inside a vehicle.
Critical Hit Management: Globally disables standard critical hits (one-tap headshots) for all players, encouraging prolonged, skill-based firefights rather than instantly lethal encounters.
Highly Optimized Performance: Built with server and client performance in mind. The script utilizes efficient native calls and non-blocking threads to ensure the recoil and camera logic run smoothly without causing framerate drops or lag spikes.
Configuration
The resource includes a highly accessible configuration file. Server developers can easily tweak individual recoil values, adjust damage multipliers, modify camera shake intensities, and toggle the drive-by camera features entirely without needing to alter the core client logic.
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